Back to explorer
Server icon
DE
Public
ESX Legacy
Los Angeles Roleplay
We are real
Join server

Players

3 / 128

Region

DE

de-DE

Map

San Andreas

Last update

less than 1 hour ago

Player history
Recorded player counts for this server with a smoother live view.
Peak

0

Latest

0

Server profile
Structured server details that are actually stored in the database.
Game

Grand Theft Auto V

Script hook

Not allowed

Upvotes

0

Burst power

0

Server ID

7gyb3a

Join ID

7gyb3a

Server software

FXServer-master v1.0.0.25770 linux

Added to tracker

2/12/2026, 5:45:08 PM

Details level

201

Premium tier

au

Pure level

Not available

Support status

Not available

OneSync

Disabled

Can review

No

Offline flag

No

Search summary

Los Angeles Roleplay is an active FiveM server from DE. This page shows current players, maximum slots, map, gametype, region, and technical metadata.

The player history chart gives this subpage useful crawlable content instead of a thin placeholder. Search engines can index a real summary of the server and its current activity.

Queries like Los Angeles Roleplay, FiveM server DE, or ESX Legacy FiveM are supported by the on-page text and metadata.

Technical details

Hostname: [GERMAN] Los Angeles Roleplay | Ingame Voice | 16+ Altersbegrenzung | 50.000$ Startgeld | Performance | Midecore | Anfngerfreundlich | LA |

Historical address: Not available

Historical icon URL: Not available

Build: 3258

Icon version: -1352372836

Current players: 3

Max players: 128

License key token: Not available

ActivityPub feed: Not available

Updated at: 3/5/2026, 11:20:07 PM

Tags: ["lore_friendly_car_pack", "esx"]

Ownership and endpoints
Additional fields received from the upstream server payload.

Owner ID: Not available

Owner name: Not available

Owner avatar: Not available

Owner profile: Not available

Connect endpoints

77.90.24.27:30120

Payload collections
Arrays and nested payload data saved from the upstream server.

Resources

Not available

Players payload

Not available

Variables
Parsed server variables saved from the payload.
Not available
Raw variables and fallback
Raw upstream data saved for inspection.
{
  "locale": "de-DE",
  "gamename": "gta5",
  "sv_projectDesc": "We are real",
  "tags": "Lore_Friendly_Car_Pack,esx",
  "sv_projectName": "Los Angeles Roleplay  | ",
  "sv_scriptHookAllowed": "false",
  "sv_enforceGameBuild": "3258",
  "premium": "au"
}
No fallback payload